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* [[City Culture]]
* [[City Culture]]
* [[Metropolitan Culture]]
* [[Metropolitan Culture]]
== Society ==
* [[Class and Station]]


=== Religion ===
=== Religion ===
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* [[Gods]]
* [[Gods]]
* [[Religious Creeds]]
* [[Religious Creeds]]
* [[Religious Practices]]
=== Technology ===
* [[Prime Gears]]


== Geography ==
== Geography ==
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'''Urbis - A World of Cities''' is intended to work with the [https://2e.aonprd.com/ Pathfinder 2E Remastered] rules, and any "official" publications will use the [https://paizo.com/orclicense ORC license]. The following pages discuss how the various aspects of the game fit into the world.
'''Urbis - A World of Cities''' is intended to work with the [https://2e.aonprd.com/ Pathfinder 2E Remastered] rules, and any "official" publications will use the [https://paizo.com/orclicense ORC license]. The following pages discuss how the various aspects of the game fit into the world.


* Ancestries
* [[Ancestries]]
* Backgrounds
* Backgrounds
* [[Classes]]
* [[Classes]]

Latest revision as of 12:05, 15 October 2024

On many worlds, civilization and decay are locked in a never-ending cycles. Pioneers carve settlements out of a monster-filled wilderness. These become towns, cities, and finally splendid kingdoms and nations - until these realms fall victim to some catastrophy or other, and the only remaining trace of their existence are crumbling ruins that are inhabited by monsters once again.

But what if civilization didn't fall?

What if the cities just kept on growing, becoming massive centers of magical industry that are home to millions of souls of all ancestries?

What if magic and science promise a better tomorrow, and where the March of Progress seems inevitable?

Welcome to Urbis - A World of Cities!

Encyclopedia

Cultures

Society

Religion

Technology

Geography

Rothea

Rothea

Urhamma

Flannish Cities

Flannish Cities

Rules

Urbis - A World of Cities is intended to work with the Pathfinder 2E Remastered rules, and any "official" publications will use the ORC license. The following pages discuss how the various aspects of the game fit into the world.